![]() ![]() Super Chibi Knight will always use her first turn to cast one of her magical abilities and uses her second turn to use one of her sword attacks. Her magic attacks can inflict dangerous status effects such as Stun and Freeze the chances are low, but the player may want resistance to those just in case. ![]() She is vulnerable to Burn, Scorch, Poison, Virus, Weaken, Curse, and Tired, so she can be worn down with these status effects. Resistance to Fire, Ice, and Thunder is helpful against Super Chibi Knight's magic, but the player should be more concerned about her sword attacks and her partner foe. * Summon is disabled when fighting Super Chibi Knight in the Battle Arena, or in the Rainbow River in Foe Remix.Ĭounter (only if Counter-Attacking Foes is enabled) * Summon Score increases by 1 if no other foes are left (checked at the start of Super Chibi Knight's turn), and resets to 0 after using Summon. Otherwise → Spinning Slash (1/2), Jumping Slash (1/2).If Super Chibi Knight has less than a 10% Defence and Magic Defence buff, and Heavenly Shield wasn't used last turn → Heavenly Shield.If playing on Hard/Epic, If no other foes are left and Summon Score is ≥3 → Summon.Otherwise → Chooses best elemental spell based on active party's elemental resistance → Ice Storm/Thunder Storm/Fire Storm.Conditions are listed from highest to lowest priority unless specified otherwise. The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Summoned foes will be at the same level as the user. Notes: Summons either a Pearl Golem (if fought in the Frozen Valley), or an Amethyst Golem (if fought in the Temple of Trials) if Foe Remix is enabled, summons either a Wooly Mammoth (if fought in the Frozen Valley), or a Topaz Golem (if fought in the Temple of Trials) instead. Will not target the same player twice in a row unless they have Target or no other targets are available. Notes: 2 hits per target before retargeting. She get two turns in a row this time, and knows which elements are effective!ĭamage taken from status effects, in % of maximum health (per turn), including elemental resistances:ĭamage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.įinal damage is randomized by ±5% (except for Doom) and rounded down.īefore the v2 update, had 20% resistance to Attack/Magic Attack debuffs instead. She also drops Pizza when defeated, but this cannot be stolen due to being in her fifth drop slot.Ĭhibi Knight leveled up and learned some magic. Like her previous form, Super Chibi Knight is one of the few foes who can have rare Food stolen from her in this case, Orange Juice. Only on her last appearance as Ultra Chibi Knight can she be captured. Unlike most foes in EBF5, Super Chibi Knight cannot be captured when her HP is depleted, she'll Surrender and flee. With " More Foe Resistance" enabled, she becomes immune to Dark and very resistant to Evade and Accuracy debuffs. She greatly resists debuffs to her Attack and Magic Attack, with lesser resistance to HP, Defence, and Magic Defence debuffs. She resists Fire, Ice, and Thunder, but is weak to Bio and especially Dark. Super Chibi Knight is immune to Stun, Chill, Freeze, Syphon, Doom, and Instant Death. SUPER CHIBI KNIGHT WALKTHROUGH FULLWhen weakened, she'll start using Heavenly Shield to greatly buff her defenses she can only use it every other turn at most, so removing the buffs with Dispel will give the party some time to hit her at full power. On her second action, she'll use one of her non-elemental physical attacks, all of which hit multiple times one of them also allows her to jump between targets mid-combo. She can use Fire Storm, Thunder Storm, or Ice Storm, choosing whichever element is least resisted by the active party. Super Chibi Knight gets two actions per turn, the first of which will be used on casting a multi-target magic attack. If " Foe Remix" has been enabled, she can also summon a Wooly Mammoth when fought in the Frozen Valley. She fights alongside a Golem partner, summoning another if it goes down. ![]() Super Chibi Knight is much more dangerous than her previous form, with improved offensive stats and a wider variety of skills to use. She wields a steel sword with a straight blade and a brown hilt. The visor of the helmet is wide enough to fully expose her blue eyes and part of her face, revealing light green skin. Super Chibi Knight's armor is completely pink, save for the curved yellow bands sticking out of the dark pink top of her helmet. Her "Super" form represents her in the middle of her adventure, with better equipment and new abilities. ![]() SUPER CHIBI KNIGHT WALKTHROUGH SERIESChibi Knight is a cameo of the protagonist from the series of flash games of the same name, created by Nick Pasto. ![]()
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